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A Fluid handle is an object that holds a reference to a collaborative object, such as a DataObject or a distributed data structure (DDS).
The primary use case for handles in the Fluid Framework is for storing a DDS or DataObject into another DDS. This section covers how to consume and use Fluid handles.
Why use Fluid handles?
Shared objects, such as Data Objects or DDSes, cannot be stored directly in another DDS. There are two primary reasons for this:
- Content stored in a DDS needs to be serializable. Complex objects and classes should never be directly stored in a DDS.
- Frequently the same shared object (not merely a copy) has to be available in different DDSes. The only way to make this possible is to store references (which is what a handle is) to the collaborative objects in the DDSes.
Handles encapsulate where the underlying object instance exists within the Fluid runtime and how to retrieve it. This reduces the complexity from the caller by abstracting away the need to know how to make a
requestto the Fluid runtime to retrieve the object.
Handles enable the underlying Fluid runtime to build a dependency hierarchy. This will enable us to add garbage collection to the runtime in a future version.
Given a SharedMap DDS
myMap, and a SharedString DDS
myText, we want to store
myText as a value in
we now know we can’t directly store one DDS object in another DDS, we need to store a handle to
myText then use that handle
to retrieve the
In practice this looks like the following. Note that you don’t have to construct the handle. The
create method of the
DDS does that for you and assigns it to the
handle property of the DDS.
const myMap = SharedMap.create(this.runtime); const myText = SharedString.create(this.runtime); myMap.set("my-text", myText.handle);
The handle object itself has an async function
get() that returns the underlying object. In this case the
Retrieving the object from the handle looks like this:
const textHandle = myMap.get("my-text"); const text = await textHandle.get();
Because we store handles to our collaborative objects, and not the objects themselves, the handle can be passed around in
the system and anyone who has it can easily get the underlying object by simply calling
get(). This means that if we have
a second SharedMap called
myMap2 it can also store the same
myText SharedString instance.
const myMap = SharedMap.create(this.runtime); const myMap2 = SharedMap.create(this.runtime); const myText = SharedString.create(this.runtime); myMap.set("my-text", myText.handle); myMap2.set("my-text", myText.handle); const text = await myMap.get("my-text").get(); const text2 = await myMap2.get("my-text").get(); console.log(text === text2) // true